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TLOU: Remastered PS4 Dev Explains Why Dynamic Resolution Scaling Was Not Use For Smooth FPS, Polygon's Article

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The Last of Us: Remastered

A lot more clarification from Naughty Dog on The Last of Us: Remastered 60 FPS and 30 FPS debate, and also why the development team didn't go for dynamic resolution scaling to achieve smooth frame-rate.


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