It’s hard to believe how much traction Shovel Knighthas gotten over the years. After a successful KickStarter campaign wrapped up back in 2013, the game has received huge critical, commercial, and fan reception across a number of platforms, including the Nintendo Switch, Xbox One, and PlayStation 4.
On the development side, it’s been a long and difficult journey, but one that’s paid off, partly thanks to the main game's many spin-off adventures. These include Plague of Shadows, Spectre of Torment, and the recently released King of Cards and Shovel Knight Showdown. Success was further driven by some of the guest stars seen along the way, including the likes of Kratos from God of War on PlayStation platforms and the Battletoads on Xbox One.
We sat down with one of the game’s developers at Yacht Club Games, David D’Angelo, to reflect on the game’s legacy—and to hear what could be coming next.
Digging In
Shovel Knight’s success over the years has surprised nearly everyone, and when asked if it was at all expected: “Definitely not!” D'Angelo said. “We hoped and dreamed it would be, but it still seems crazy that an 8-bit-style game could turn the attention of so many people. We couldn't be happier and more honored.”
As far as the challenges that came with the game’s development, D’Angelo explained that most of that came from establishing Yacht Club Games itself.
“The biggest challenge for us was figuring out how to run a company," he said. "We had tons of experience making games, but we never had to really engage in the business side. Now we're much more practiced at screwing everything up there, so hopefully for our next game, our company will run way smoother.”
On Guest Appearances, and If Anything Anything Was Missing
The Shovel Knight character has proven he's leaving a legacy beyond the game itself, including appearances in other titles like Yooka-Laylee, Azure Striker Gunvolt, and even Super Smash Bros. Ultimate, as an assist Trophy.
“We feel so lucky that we created a character developers love enough to want to include in their worlds," D'Angelo said. "It's fun for us to see Shovel Knight show up in all kinds of places.”
As for the love in other indie games, D’Angelo added the team is “so happy that we can provide some smaller, cool games attention, so players might notice them and see how fun they are.”
At one time there was some concern that some content from Shovel Knight didn’t make the cut into the final release. But D’Angelo quelled those fears.
“We pretty much crammed every little thing we could imagine into all of these games," he said. "If there's anything we didn't, it'll likely find its way into a future game.”
The End of a Legacy, and What’s To Come
When asked about what stands out the most for Shovel Knight after all this time, D’Angelo noted that “it's hard to say. We hope we've made a fun game, and hopefully a fun game is fun to everyone, forever.”
But he does know where the team is going next: working alongside Mechanical Head Studios on the retro ninja action game Cyber Shadow, which is due for release sometime this year.
“We reached out to Aarne as we thought the game looked really cool,” D'Angelo said about the project. “We wanted to see if he needed help making the game shine, and turns out he was open to the idea of collaborating with us. It's turned out to be a really great match.”
We do know that a new game, Shovel Knight Dig, is also in the works from the developers at Nitrome, possibly for release in 2021. But where the hero goes following that, it’s hard to tell, according to D’Angelo.
“We're on to the next thing—stay tuned!" he said. "There are more fun games to come.”
If you haven’t, ahem, dug in yet, Shovel Knight: Treasure Trove is available now for Xbox One, PlayStation 4, Nintendo Switch, and PC.