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Ghost Recon Breakpoint: How to Customize Your Character

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Ghost Recon Breakpoint: How to Customize Your Character

Ghost Recon Breakpoint allows players to stand out amongst other Ghost agents they team up within the game. Players are going to have the chance to check out the character customization at the beginning of the game, but there are additional options. You can find these later on in the game. No, you do not need to make a new character to take advantage of them. You can make these changes in the game.

How to Customize Your Character in Ghost Recon Breakpoint

You cannot customize all aspects of your character from this menu. You're going to receive a handful of limited options, but they're going to be the most notable and recognizable ones. To get to this portion of the menu, you're going to want to go to the main menu and then locate the customize option. You can distinguish this section by the t-shirt icon on the upper portion of your list.

When you get there, you're going to see numerous options. You can change your character's hairstyle, but males can also modify their facial hair. Females are not going to be able to remove or add any due to them not having any options. Below these are going to be more visual changes you can play around with during your campaign.

In the lower portion, you're going to have the opportunity to change out scars on your character's face. You can also add face paint and tattoos to both arms. These tattoos are massive, generally running up the entirety of the character's forearm up to their shoulders. The face paint can be a bit of fun, especially if you want it to look like your character is attempting to use it to assist in their overall camouflage.

You can have up to five different versions of your character, too. If you go to the right-hand section in the customization menu, you can create defaults of your character and cycle through these whenever your mood changes. You can do this to create a default look for your character. Feel free to have different camouflage patterns on your character's face and cycle through the options depending on the environment they are going to fight the enemy.

Zack PalmTue, 10/01/2019 - 11:29
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Call of Duty Mobile - Stuck On Loading Screen Bug

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Call of Duty Mobile - Stuck On Loading Screen Bug

Call of Duty Mobile is out today, and I would estimate that millions of people are rushing to download it on iOS and Android. Unfortunately, some players are running into a bug where they get stuck on the loading screen.

Call of Duty Mobile - Stuck on Loading Screen Bug

If you have been trying to log in to Call of Duty Mobile, and have been getting stuck on the loading screen, you might be wondering if there is anything you can do to fix the problem. There are a couple of things that you can try, that people out there have found success with.

Android

1. Restart your device

  1. Press and hold the power button for a few seconds.
  2. Tap Power off or Restart on your screen. If these options aren't available, press and hold the power button until your device restarts.

2. Update the app

  1. Open your device's Play Store app.
  2. Tap ☰ at the top of the screen and select My apps & games.
  3. Find the Call of Duty: Mobile app and tap the Update button if available.

3. Update your device

  1. Open the Settings app on your device.
  2. Depending on your device, open System update or Software update.
  3. Check your update status and install any system updates available.

4. Clear the app's cache

  1. Open the Settings app on your device.
  2. Go to your apps. This may be called Apps, Apps & notifications, App Manager, or Manage apps depending on your device.
  3. Tap Call of Duty: Mobile.
  4. Tap Storage.
  5. Tap Clear Cache.

iOS

1. Restart your device

  1. Press and hold the power button until the slide to power off button appears.
  2. Slide the button to power off your device.
  3. After the device has completely powered down, press and hold the power button again to turn on your device.

2. Update the app

  1. Open the App Store app.
  2. Select the Updates tab at the bottom.
  3. If Call of Duty: Mobile appears in the list, tap the Update button.

3. Update your device

  1. Open the Settings app on your device.
  2. Tap General, then tap Software Update.
  3. If an update is available, follow the on-screen steps.

4. Delete and reinstall the app

Please note: Deleting the app will not delete your progress or other game data.

  1. Open the Settings app on your device.
  2. Tap General, then tap iPhone Storage or iPad Storage.
  3. Tap Call of Duty: Mobile.
  4. Tap Delete App.
  5. Open the App Store app.
  6. Find and reinstall Call of Duty: Mobile.
  7. Open Call of Duty: Mobile.
  8. Log in with the same account to reinstate your progress and game data.

Now, I can't be sure how well those steps will fix the issue, but various people out there have found success with them, so they are worth trying. Mobile gaming launches are almost defined by their issues, as it is just not possible for devs to test all the types of devices out there.

If the above still does not resolve your issues, you should head over to the Call of Duty Mobile support page at the Activision website.

Aidan O'BrienTue, 10/01/2019 - 11:34
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PlayStation Now Finally Drops In Price, Adds Several Blockbuster Games

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PlayStation Now Finally Drops In Price, Adds Several Blockbuster GamesRobert WorkmanTue, 10/01/2019 - 11:39

Sony’s PlayStation Now cloud-gaming service has been pretty dependable for the most part, offering gamers the chance to play classic PlayStation 3 games and download select PS4 titles as well. But, dang it, the price was just too high, going for $20 a month or $100 a year. Thankfully, it looks like Sony has finally opted to fix this, and has now made it more reasonable for everyone to enjoy most of its hit games not only on the PlayStation 4 but also PC.

In a new PlayStation Blog post, the company announced new pricing tiers for the service. It’ll now go for $9.99 a month; $24.99 for three months; and $59.99 for a year in the United States. The pricing tiers break down via region:

  • US: $9.99 – monthly / $24.99 – quarterly / $59.99 – yearly (from $19.99/ $44.99/ $99.99)
  • CAN: $12.99 – monthly / $34.99 – quarterly / $79.99 – yearly (from $19.99/ $44.99/ $99.99)
  • EU: €9.99 – monthly / €24.99 – quarterly / €59.99 – yearly (from €14.99/ (N/A)/ €99.99)
  • UK: £8.99 – monthly / £22.99 – quarterly / £49.99 – yearly (from £12.99 / (N/A) / £84.99)
  • JP: ¥1,180 – monthly / ¥2,980 – quarterly / ¥6,980 yearly (from ¥2,500 / ¥5,900/ (N/A))

Offering more than 800 games across PlayStation 3 and PlayStation 4, this is a pretty huge deal for those that wanted to play their games wherever they want on PC or console. But there’s a bit more to go with that, as Sony has also added four huge blockbuster titles to the service.

First up is the 2018 Game of the Year candidate God of War, featuring awesome combat and a fluid cinema-style design that’s among the PS4’s best. Yes, fans, you can download and play this right now.

Next up is Grand Theft Auto V. For those that may have missed out on this over the past few years, you can finally jump into both singleplayer and Grand Theft Auto Online and see it for yourself. (You’ll need to download the game to enjoy GTA Online, however.)

Infamous: Second Son is up next, with Sucker Punch returning to its awesome franchise with an all-new hero, this time taking place in Seattle.

Finally, Uncharted 4: A Thief’s End lets you finish Nathan Drake’s journey in style, with Naughty Dog doing some of its best work to date (aside from the upcoming The Last of Us Part II.)

These games will be available through January 2, so players have quite a bit of time to enjoy them. Sony has also promised other “marquee” games will revolve through the service, which means favorites like Marvel’s Spider-Man and MLB the Show 19 may not be far behind.

Check out the trailer below to see what PlayStation Now is all about!

 

PlayStation Now Price Drop

Best Gaming Chairs for 2019

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Best Gaming Chairs for 2019

The most incredible feeling a gamer can have while playing cooperatively or competitively is having a wonderful chair that can provide comfort while not restricting the gamer physically. There are tons of gaming chairs that have been used by professional gamers and streamers, and you can tell that they look poised and relaxed at the same time. This list of best gaming chairs will feature five that offer outstanding quality to ensure long-lasting gaming sessions and reasonable prices that will fit anyone’s budget.

So here are our picks for the five best gaming chairs for 2019!

Best Gaming Chairs for 2019

Image result for respawn 200

Respawn 200

Even if gaming chairs are used for, well, gaming, you may never know when you’ll use it for other needs such as work. The Respawn 200 is a great budget option for those that don’t want to spend too much money but will get the benefits of a typical gaming chair. The features for the Respawn 200 are a mesh back for breathability and cooling, maximum adjustability, and integrated lumbar support.

See it on Amazon

Image result for noblechairs hero

Noblechairs Hero

Stylish and professional, noblechairs Hero is a classy pick for a gaming chair. At first glance, it looks simple, but it pulls off in providing great features for gamers in long sessions of competitive matches or even chill sessions. Features for this chair include memory foam in the headrest, two extra noblechairs pillows, and silent casters.

See it on Amazon

Image result for modway articulate ergonomic mesh office chair

Modway Articulate Mesh Office Chair

This might be an odd choice but hear us out. The Modway Articulate Mesh Office Chair is just how you name it: an office chair that’s basic but affordable. Sometimes gamers want options that are not daunting, so this is a great alternative. Features for this chair include a thick vinyl seat cushion for comfort, adjustments for back, seat, and height, and a mesh back. Sometimes less is more, and Modway Articulate Mesh Office Chair is the perfect way to describe the saying.

See it on Amazon

GTRacing PRO Series

There is a likely high chance that you have seen this gaming chair from YouTube gamers, Twitch streamers, anywhere really. The GTRacing PRO chairs are stylish while also comfortable and moderately priced. Features for this gaming chair includes a head and waist rest system, 3D linkage armrest, and a back recline that goes as far as 170 degrees. While not entirely perfect, this is one of the sought-after gaming chairs to date.

See it on Amazon

Image result for secretlab omega

Secretlab Omega

Want the look of a premium gamer while owning a comfortable and decent priced gaming chair? Secretlab Omega is a perfect choice then! While some gaming chairs offer different colors, Secretlab Omega is a huge step up in design upgrades, which includes pop culture themed ones such as Dota 2, Dark Knight, and deadmau5. This chair has fantastic features, including its own prime leather, full-metal 4D armrests, and a multi-tilt mechanism. This might as well be a technologically advanced chair for offering high quality and strong endurance to bring true comfort for any gamer.

See it on Amazon

Gamepur may receive compensation from purchases made via some shopping links on this page. 

Rebekah McPhersonTue, 10/01/2019 - 11:40
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Ghost Recon Breakpoint: The Skill Tree and What You Need to Know

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Ghost Recon Breakpoint: The Skill Tree and What You Need to Know

The skill tree in Ghost Recon Breakpoint is going to make you an ideal killing machine in the game. You're going to want to plan your approach depending on your ideal play style. You're going to find numerous previous steps connect the numerous different trees. You're not going to be able to stand on something without first building from a previous tree, so knowing what you want to go helps you make an ideal plan to get to that desired tree of skills.

Reading the Skill Tree in Ghost Recon Breakpoint

The first point you're going to use in the skill tree is going to go to pick your first profession and class. You can change your class at any time, whenever you find yourself at a bivouac. You can only do it here.

Classes:

  • Assault: You're going to excel with assault rifles and shotguns, with more aggressive tactics.
  • Field Medic: You're going to specialize in healing yourself and your allies.
  • Panther: You're going to excel in quick, fast-moving attacks using pistols and SMGs.
  • Sharpshooter: You're going to keep a good distance away from your enemies, killing them one at a time.

Basics:

  • Experience Upgrade: 20 percent passive experience point increase
  • Pack Mule: Carry 40 percent more ammo and loot 10 percent more
  • Night Vision: Gain night vision goggles
  • Parachute: Gain a parachute

Weapons (Connects to Basics):

  • Rocket Launcher: Unlock access to a rocket launcher
  • Close & Personal: 15 percent increase to reload space and 10 percent increase to mobility
  • Pistolero: Gain 20 percent damage increase, decrease ability cooldown by 20 percent, and 40 percent experience point bonus while using pistols.
  • Better Dismantle: Gain more resources for breaking down weapons and items.

Mark Upgrades (Connects to Weapons):

  • MK. 2: Increase craftable weapons to Mark 2.
  • MK. 3: Increase craftable weapons to Mark 3.

Stealth (Connects to Basics):

  • Syncshot Drone: Highlight targets for your drone to kill when you do.
  • Sensor Hack: Increases the difficulty of drones detecting you by 30 percent and damage them by an additional 10 percent.
  • Slimshadow: Increases your stealth by 80 and increases your agility by 10.
  • Sixth Sense: Increases your marking by 25 meters.

Gadgets (Connects to Stealth):

  • Breach Torch: Use a torch to get through fences.
  • Explosives Expert: Increases explosives area of effect by 20 percent, their damage by 20 percent, and increases throwing range by 60 percent.
  • Item Capacity: Carry one additional item.
  • Explosives Mk. 2: Upgrades all of your explosives.

Gadgets 2 (Connects to Gadgets from Stealth):

  • Intel Grenade: Send out a grenade to get a readout of enemies in the general vicinity.
  • EMP Grenade: Stun nearby drones with the grenade.
  • Item Capacity: Carry one additional item.
  • Drone Scavenger: Gather more supplies when taking down a drone.

Assault (Connects to Stealth):

  • Guerilla: Damage resistance increases by 10 percent and health regen by 20 percent.
  • Maximum Ammo: Increases your total ammo carrying capacity by 20 percent.
  • Healing Pouch: Gain one additional healing syringe.
  • Adrenaline: After a CQC kill, instantly gain back health, increases your reload speed by 20 percent and accuracy by 40 percent.

Assault 2 (Connects to Assault from Stealth):

  • Feel No Pain: You cannot reach critical injury status, and injury resistance goes up by 20 percent.
  • Syringe Mk. 2: Increases the quality of the syringe.
  • Cold Blooded: Decreases health regen speed by 20 percent and your overall health regen speed by 100 percent.
  • Healing Pouch: Gain one additional healing syringe.

Survival (Connects to Basics):

  • Burst Forth: Movement speed increased by 10 percent and stamina regen speed by 50 percent.
  • Tireless: Decreases stamina costs by 40 percent.
  • Speed Climber: Increases climbing uphill speed by 20 percent.
  • Rations Lv. 2: Craft better food at the bivouac.

Survival 2 (Connects to Survival from Basics):

  • Stamina Regen Speed: Stamina regen speed increases by 40 percent.
  • Mountaineer: Control your slide downhill by 75 percent.
  • Rations Lv. 3: Craft better food at the bivouac.
  • Water Filter: Fill water bottle in swamps and saltwater, increases water carrying capacity by two.

Tactics (Connects to Survival):

  • Specialized Item Carrier: Carry one additional class item.
  • Technique Accelerant: Decreases class technique cooldown by five percent.
  • Revivalist: Gain 20 percent movement speed and 40 percent damage resistance when an ally gets downed.
  • Inspired: Restore health for every kill by an ally.

Tactics 2 (Connects to Tactics from Survival):

  • Specialized Item Carrier: Carry one additional class item.
  • Technique Accelerant: Decreases class technique cooldown by 15 percent.
  • Drone Hunter: After taking out a drone instantly gain back health.
  • Convoy Upgrade: Get better quality of weapons from convoys.

Economy (Connects to Survival):

  • Armory Upgrade: Get better weapons from the armory.
  • Skell Credits: Gain 10 percent more Skell Credits.
  • Skell Credits: Gain 30 percent more Skell Credits.
  • Shop Clearance: Consumables are 50 percent cheaper at Maria's Shop.

Recon (Connects to Basics):

  • Thermal Vision: Gain thermal vision (cannot be used in Ghost War).
  • Recon Mastery: Gain a decreased 15 percent technique cooldown and gain 50 experience points for every enemy marked by your drone.
  • Drone Cooldown: Increases your drone cooldown by 50 percent.
  • Resources Detection: See resources on your minimap.

Recon 2 (Connects to Recon from Basics):

  • Drone Range: Increase drone's range by 20 percent.
  • Drone Speed: Increase drone's speed by 20 percent.
  • Drone Visions: Drone gains thermal and night vision.
  • Drone Mark Area: Drone's mark area increased by 75 percent.

Sniper (Connects to Recon from Basics):

  • Rolling Thunder: Increases sniper rifle's damage and damage done to drones by 20 percent.
  • Ballistic Advantage: Gain 60 range and 30 handling.
  • Iron Lungs: Increases breath control by 100 percent.
  • Gunslinger: For every hit gain 15 accuracy and handling.
Zack PalmTue, 10/01/2019 - 11:50
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How To Check The Mario Kart Tour World Rankings Leaderboard

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How To Check The Mario Kart Tour World Rankings Leaderboard

Mario Kart Tour has been out for a few days now, and people seem to be getting more and more competitive with each other. While we wait for the game's multiplayer mode to arrive, all we can do is compete with friends to see who can score the most parts. Now, there is a way to see how you stack up against the rest of the player base.

How To Check The Mario Kart Tour World Rankings Leaderboard

To check the world rankings leaderboard, visit the All-Cup Ranking page on the official Mario Kart Tour website. You can check the first 998 players in the world, and see how you stack up against their scores.

Nintendo has left some notes there as well, to give details about the leaderboard:

  • The ranking gets based on the total points for all cup during the ranking period. These ranks are different from in-game tier ranking, with results calculated and announced separately.
  • Even if multiple courses are the same, if they are included in different cups, points on them in each cup will be added separately.
  • Results will be calculated at approximately 15:00 UTC every day. The final results will be calculated at approximately 15:00 UTC on the last day of the tour. The timing may differ from player to player.
  • Results are scheduled to be announced between approximately 05:00 UTC and 06:00 UTC every day. The final results are scheduled to be announced between 05:00 UTC and 06:00 UTC on the last day of the tour.
  • The new tour's ranking will be posted the day after the final results for the previous tour are announced.
  • The ranking may not be updated or may not show the latest results due to system issues.
  • Results that are thought to be improperly obtained or nicknames that do not adhere to our Code of Conduct may be excluded from the ranking, or removed without prior notice.

So there you go, now you know what you need to do to take on the rest of the world, and where to check the world rankings leaderboard for Mario Kart Tour.

Aidan O'BrienTue, 10/01/2019 - 12:33
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Ghost Recon Breakpoint: How to Play Ghost War, PvP Mode

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Ghost Recon Breakpoint: How to Play Ghost War, PvP Mode

When you want to take a break from the main mission and resource gathering of Ghost Recon Breakpoint, you can always spend a little time in the PvP area called Ghost War. You have a handful of options available to you, from choosing a standard multiplayer match or a custom game. While you're playing the standard multiplayer mode, you're going to have missions you can complete to earn additional rewards.

How to Play Ghost War in Ghost Recon Breakpoint

You won't be able to play the game immediately. You're going to have to wait until you recover from your helicopter and meet the locals in charge of the area. From there, you can choose to continue playing through the game or go open up the Ghost War option in your main menu. You're going to find it on the left side of the screen. You can also access this menu by finding it on the far left of the upper menu, designated by the two guns crossing each other.

Related: The Skill Tree and What You Need to Know for Ghost Recon Breakpoint

When playing the standard matches, your overall Gear Level does not get factored into the matchmaking quality. Instead, your gear remains the same, but everything becomes a standard number making it easier for even those starting in the game to jump into the PvP. 

Standard Matches

When you go into a standard match, you're going to link up with seven other party members randomly. You're going to get broken up into teams of four, and you have two different game types to partake in Ghost War.

  • Elimination
  • Sabotage

Those who play in elimination are going to need to beat the other team's overall skill and take them out before they take you out. The two teams start on the map and have to make their way towards each other gradually. The developers added a damage circle, much like what you'd see in a battle royale game, to encourage players to continually move through the map rather than remain in a single location. If you get caught outside of the circle, you're going to take damage. 

In Sabotage, one team has to plant bombs at critical locations, whereas the other team defends those positions. Each team only has one ticket, so each team must take their time. 

Custom Matches

For those who want to play with some of the settings in the PvP mode, you can create unique lobbies with standout modifiers and rules. However, those who partake in these games are not going to gain any progression for the game. You're going to want to check out these modes if you're going to try out different loadouts with friends, or merely fool around with one another.

Missions

You can find missions on the bottom tab of the Ghost War menu, underneath Standard matches. Ghost War missions are tasks you need to complete during a Ghost War match. Completing any of the objectives rewards you with skill points, Skell Credits, more customization options, and you can even earn exclusive Ghost War perks to make yourself even stronger in the multiplayer mode.

Zack PalmTue, 10/01/2019 - 12:41
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Destiny 2 - Shadowkeep Update 2.6.0.1 Patch Notes

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Destiny 2 - Shadowkeep Update 2.6.0.1 Patch Notes

The patch notes for update 2.6.0.1 for Destiny 2's Shadowkeep expansion are here, and they are huge. There is a whole lot of meat on these bones, and they talk about a lot more changes than a simple haunting of the moon. Read on if you want to know all of the changes coming to the game from the newest expansion, the transition to free-to-play, and the jump to Steam.

Destiny 2 - Shadowkeep Update 2.6.0.1 Patch Notes

SYSTEMS

COMBAT SYSTEMS

Finishers

  • Finisher System added. Press the finisher button to finish critically wounded combatants.

 

PvE Damage Numbers Display

Goal: To provide players with useful and legible feedback for damage dealt to enemy combatants across many years of Power progression.

  • Displayed damage numbers for damage dealt to non-Guardian enemy combatants are crunched
  • Damage dealt is displayed using fewer digits to enhance readability of damage output
  • Occurrences of displayed damage getting capped at 999,999 should be significantly reduced or eliminated
  • The exponential curve used to calculate damage numbers for display is replaced with a new linear curve that is built to last for many years
  • As players grow in Power, displayed damage numbers increase at a much more measured pace than previously
  • This is a UI update only; player damage output, whether measured as hits to kill, time to kill, or DPS, remains unchanged by this update

 

PvE Difficulty Tuning

Goals: Widen the sweet spot where fighting higher-level combatants provides a fun, challenging, and rewarding combat experience for a more enjoyable Power climb. Also, allow players looking for even greater challenges to confront much higher-level enemies.

  • Combatants that are 10–40 levels higher take less time to kill and deal less damage
  • Higher-level combatants continue to increase in difficulty up to 100 Power levels above the player
  • When enemies are 100 Power levels or higher above the player, they are immune to damage
  • Nameplate icons on higher-level combatants have been updated to reflect these changes
  • These changes affect only higher-level combatants; the at-level or over-level experience remains unchanged

 


SANDBOX

ABILITIES

Buffs

Nightstalker Way of the Pathfinder (Bottom)

Goal: We want to lean into the fantasy of a speedy disruptor. Pathfinders need more tools to scout the battlefield and a skill based way to engage with that gameplay more often. We should reward this scouting and battlefield control gameplay, executed well, with more opportunities to do the same. At the same time shadow shot needed some quality of life improvements for long standing frustrations.

Vanish: Smoke bomb grants invisibility to allies

  • Gives 1 stack of Heart of the Pack (newly revamped) to all allies hit
  • Grants +34 to armor, recovery, and agility
  • Gives weapon reload speed and handling
      • Max 3 stacks
  • Increased invisibility duration from 7 > 8 seconds

Provision: Killing tethered enemies creates super orbs and increases agility, armor, and recovery for allies

  • New Perk (old perk benefits moved to be part of Mobius Quiver)
      • Damaging enemies with your grenades reduces the cooldown of your smoke bomb (6% per damage tick)
      • Making allies invis gives you grenade energy (17.5% per ally)

 

Moebius Quiver: Fire super multiple times and deals massive damage to tethered targets

  • Added the old Provision perk to naturally be part of Mobius Quiver
      • Killing tethered enemies creates super orbs and grants stacks of Heart of the Pack for allies
      • Expanded the range of Heart of the Pack from 20 > 30 meters.

 

Shadowshot Super (Top and Bottom path)

  • Damage increased from 150 > 250
      • One shot kill in PvP
  • Improved tether accuracy near obstacles
  • Suppress on hit is more consistent

 

Sentinel Code of the Protector (Top)

Goal: This path is the main support role for Titans and focuses heavily on melee kills while staying near allies. We want to focus more heavily on buffing allies so that players care about the timing of their buff usage. With a loop which allows players to get their melee energy back more quickly this will be a more engaging path to play. Additionally, Ward of Dawn is currently not up to snuff, and needs a buff that ties in to the fantasy of buffing allies.

Defensive Strike: Melee ability that creates an overshield for nearby allies

  • All kills while the overshield is active grant melee energy for the player with the shield (works for all allies you grant a shield to)
      • This is based upon enemy threat level from 5% (minors) to 25% (players and bosses)

Rallying Force: Melee kills heal nearby allies

  • Heal buffed from 10 health and 10 shields to 10 health and 20 shields (50% increase)

Ward of Dawn: Alternate super that creates a shield bubble

  • Increase ward health versus supers 
  • Most supers will require the whole thing to be dumped on the ward to destroy it but will (usually) not kill the players inside
  • Ward grants weapons of light buff when passing through it (35% weapon damage for 15 seconds)
  • Grants an additional super orb (3)
  • Auto-generated orbs now grant the same amount of super energy as regular super orbs (previously the orbs gave less super energy on par with masterwork orbs)

Sentinel Code of the Aggressor (Bottom)

Shield Bash: Shoulder charge that disorients nearby enemies

  • Now suppresses the target hit and any enemy within 2 meters (have to be basically right next to them)

 

Voidwalker Attunement of Hunger (Bottom)

Vortex: Nova Bomb leaves behind a damaging AoE pool

  • Initial explosion damage increased 15%
  • Lingering damage increased 15%

 

Dawnblade Attunement of Grace

Well of Radiance: Alternate super that creates a healing/buffing field for allies

  • Grants an additional super orb (3)
      • Auto-generated orbs now grant the same amount of super energy as regular super orbs (previously the orbs gave less super energy on par with masterwork orbs)

 

Nerfs

Nightstalker Way of the Trapper (Top)

Shadowshot: Fires an arrow that damages enemies and debuffs enemies nearby

  • Damage sharing for the Nightstalker player specifically reduced from 100% to 50%
    • Now all allied players have 50% damage sharing on tether

 

Nightstalker Way of the Wraith (Middle)

Flawless Execution: Headshot kills while crouched grant invisibility and truesight

  • Truesight now lasts 3 seconds (down from 9)

 

Shattering Strike: After performing a Flawless Execution, your melee attacks have a longer lunge range and weaken enemies

  • Advanced warning: When we made the change to Flawless Execution this also unintentionally nerfed this ability to only last 3 seconds (it was directly tied to the truesight). We have prepared a fix for the 4.6.1 patch to restore the weaken and lunge range increase to last the entire 9 seconds regardless of truesight and invisibility status.

 

Instant Reloading

Goal: In the beginning, Lunafactions and Rally Barricade did exist, but they were clunky to use. They still had dramatic impact on gameplay even in that state, but eventually we decided to make their effects easier to handle. The problems they introduced always existed in the game, but over time these have become magnified due to new abilities, perks, and weapons introduced into the Destiny 2 sandbox. The impact of something that takes all reloading out of the equation means that other perks or effects like the Hunter’s Marksman Dodge or the Sealed Ahamkara’s Grasps can simply fall to the wayside – Even swords take a hit in comparison, being one of the few weapons that naturally never needs to reload.

 

Reloading is one of those mechanics that are simple, but have wide ranging consequences. Because the effect on gameplay of removing reloading is inversely proportional to the size of your weapon’s magazine and how slow your general reload animations are, weapons like Rocket Launchers and Shotguns can benefit greatly compared to other weapons. This, alongside the increase in general access to damage bonus effects like Well of Radiance left us with the decision to remove this effect from these two sources, as they were causing things to quickly snowball out of control.                               

 

Titan Rally Barricade

  • This ability now provides a large increase to reload speed for the duration of the effect
  • This ability no longer automatically reloads your weapons from reserves

 

Warlock Rift/Well of Radiance

  • Lunafaction Boots now provides a large increase to reload speed for the duration of Well of Radiance
  • This exotic no longer automatically reloads your weapons from reserves

 

Super Energy Regeneration

Goal: These changes will reduce the speed with which players are able to earn their super which supports difficulty and reduces the current ability to trivialize certain content through excessively chaining supers. Systemically, we want to reduce base sources of supers on a large macro scale without diminishing the feeling that your actions are gaining you a worthwhile energy boost. By reducing the speed at which you gain super we can make mods and perks feel more worthwhile. We still want it to feel like you can make meaningful progress not only through normal play but by augmenting super energy through teamwork, class choices, gear, and skillful play.

 

New Energy Granted by Super Orbs:

  • Super Orb: 7.143% (50% reduction)
  • Masterwork Orb: 2.5% (50% reduction)
  • Kills: (25% reduction)
    • Minor: 0.6%
    • Elite: 0.96%
    • Mini-boss: 1.8%
    • Boss: 3%
    • Player: 3%
  • Assists: (25% reduction)
    • Minor: 0.3%
    • Elite: 0.48%
    • Mini-boss: 0.9%
    • Boss: 1.5%
    • Player: 1.5%

 

Damage Multipliers

Goal: At Destiny 2 launch, damage buffs were fairly sparse – There was Empowering Rift for a small increase, and you could combine it with a weakening effect such as Hammer Strike, but very little else. As time has gone on, we introduced Well of Radiance, Weapons of Light, Guiding Flame, Frontal Assault, etc, and combining these effects has resulted in player damage output far beyond what was previously available. Even with just a small amount of them, a player can go from 1x damage to 3x and beyond, causing there to be an extremely large gap between standard player output and theoretical output.

 

By preventing the larger effects from stacking, we are able to keep each of them around without having to do something in response like raise boss health to compensate for these tactics, as well as create more of them. As an example, Lumina would not have been created in world where the damage bonus effect of Noble Rounds stacked with other damage effects, and these changes are simply an extension along those same lines.

 

While the weakening effects never stacked, we also took a look at them and adjusted their values as many of our more powerful units would simply evaporate when touched by one of them, but we compensated for that in other ways, such as either extending the duration of the effect or in the case of Shadowshot, making it affect power weapons.

 

Player Damage Buffs

  • Player Bonuses
    • Bonus damage effects that apply to all of a player's weapons simultaneously no longer stack multiplicatively. The highest applicable bonus will be used instead
      • This does not affect single weapon buffs such as Rampage, Kill Clip, or exotic weapons that increase their own damage. These will still stack multiplicatively.
      • Buffs that provide bonus damage will still exist simultaneously on the player, so in the event that the one with the highest multiplier wears off the next highest will be used instead.
      • This change affects the following weapons/abilities (Empowering Rift, Frontal Assault, Guiding Flame, Sun Warrior, Inertia Override, Well of Radiance, Lumina/Noble Rounds, Weapons of Light)
  • Notable exceptions: Vengeance (One Eyed Mask)
  • Frontal Assault
    • Bonus damage is now +20% (Previously +25%)
  • Sun Warrior
    • Bonus damage is now +20% (Previously +25%)
  • Well of Radiance
    • Bonus damage is now +25% (Previously +35%)
  • Weapons of Light
    • Bonus damage is now +35% (Previously +25%)

 

Enemy Debuffs (Weakened)

  • Shadowshot
    • Incoming PvE damage is now +30% (Previously +35%)
    • Incoming PvP damage is now +50% (Previously +55%)
    • This effect no longer excludes power weapons
  • Tractor Cannon (Repulsor Force)
    • Incoming PvE damage is now +30% for all elements (Previously +33%/50% for Non-Void/Void damage respectively)
    • Incoming PvP damage is now +50% for all elements (Previously +33%/50% for Non-Void/Void damage respectively)
  • Hammer Strike
    • Incoming PvE damage is now +30% (Previously +50%)
    • Duration increased from 6 to 10 seconds in PvE
  • Shattering Strike
    • Incoming PvE damage is now +30% (Previously +50%)
    • Duration increased from 6 to 10 seconds in PvE

 

Reduced Super Damage Resistance

Goal: Since the launch of Destiny 2 we have slowly introduced buffs to supers, especially roaming supers. While we believe supers should be powerful they should not be mindless. We want supers to be more risky in both PvE and PvP. We want players to think about positioning and timing more. Not so long ago we experimented with Spectral Blades by lowering the damage resistance substantially. These changes were generally well received and improved the experience of the super for both the person running it and the person who was running from it. In PvE players shouldn’t feel like their super makes them invulnerable and casting one should call for situational strategic thinking. In PvP players need to feel like they can challenge a super and that with skillful play there’s a chance they can beat it. 

 

  • Super Damage Resistance removed from masterwork armor
  • Inherent Super Damage Resistance lowered by category (see below)

 

Low- 54% → 49%

  • Nova Warp
  • Thunder Crash
  • Blade Barrage
  • Nova Bomb
  • Well of Radiance

 

Medium - 56% → 51%

  • Hammer of Sol
  • Daybreak

 

High - 60% → 53%

  • Fist of Havok
  • Burning Maul
  • Sentinel Shield
  • Arc Staff
  • Arc Lightning
  • Shadowshot

 

Other (unchanged)

  • Spectral Blades - 52% / 54.4%
  • Golden Gun - 0%
  • Chaos Reach - 40%

ABILITY AND ARMOR GENERAL FIXES

  • Fixed an issue where abilities that dealt lingering damage were dealing higher damage than intended at higher framerates
  • This includes abilities such as Nova Bomb, Vortex Grenades, Solar Grenades, Smoke Bombs, Fan of Knives, and Sun Spots
  • Fixed an issue where the Hunter's Tempest Strike melee ability couldn't be performed if the Sprint button/key was set to Hold
  • Fixed an issue where the increased sustain damage perk of the Stormtrance super would break if a player swapped their sub-class to Chaos Reach and then back to Stormtrance within an activity
  • Fixed an issue where the Liar's Handshake perk Cross Counter was intermittently failing to activate and trigger healing
  • Sealed Ahamkara Grasps perk Nightmare Fuel will now correctly reload weapons when used in tandem with Knife Trick and the Tractor Cannon
  • A Titan's Burning Maul line attack will no longer be blocked and detonate early if they have Telesto projectiles attached to them
  • Borealis and Hardlight now match the Prism modifier when changing elements on reload, rotating through Void > Arc > Solar
  • The Hunter's Combination Blow ability buff will now correctly be removed when switching sub-classes while the buff is active
  • The Phoenix Protocol Hearth perk will no longer award bonus super energy on kills and assists to Warlocks inside a Well of Radiance who do not also have the Well of Radiance (Attunement of Grace) sub-class equipped
  • The Enhanced Momentum Transfer perk now displays the correct icon
  • The Mad Warden will no longer get frozen in time when destroyed by a Hunter's Golden Gun
  • Fixed an issue where Warlocks couldn't perform their Well of Radiance super during the reload animation for breach loaded Grenade Launchers
    • If interrupted, the reload animation will complete after the super is cast
  • Fixed an issue where allied Golden Gun projectiles weren't going through Banner Shields
  • Fixed an issue where the Queen's Wrath perk for the exotic Wish-Ender bow wasn't correctly highlighting players if their shield was depleted
  • The Warlock's Arc subclass ability 'Pulsewave' buff will no longer clear the Quickdraw perk bonus granted from a weapon upon its expiration
  • The Warlock's 'Alchemical Etchings' perk buffs from Lunafaction Boots will now correctly be removed if/when their Well of Radiance is destroyed
  • Khepri's Sting will no longer consume the owner's melee ability energy charge when hit by a friendly Hunter's smoke bomb

WEAPON CHANGES

  • Weapon mods are now treated as reusable unlocks instead of consumables. Any mods you have in your inventory will be converted to unlocks
      • This gives players the opportunity to play with different mods more frequently
      • If the only copy of a mod you have is already in a gun, you will need to reacquire one to unlock it
  • Minor enemies (Rank-and-File) no longer take more precision damage than other enemies
      • These enemies previously took twice as much damage to their precision hit locations than enemies of higher ranks
      • You will still deal precision damage, but this is now entirely dependent on the weapon, as it is for higher ranked enemies
  • The amount of time allowed between kills to generate a masterwork orb has been reworked per archetype:
        • 2.5 seconds for shotguns, hand cannons, scout rifles, machine guns, and pulse rifles
        • 3 seconds for auto rifles and trace rifles
        • 4 seconds for bows, fusion rifles, rocket launchers, and grenade launchers
        • 5 seconds for sniper rifles, linear fusion rifles, sidearms, submachine guns, and swords
    • Auto Rifles
      • PvE damage increased between +30% and +25% depending on combatant rank
    • Bows
      • PvE damage increased by +31% against minor enemies, and +26% against major enemies
      • Fixed an issue where bow draw times were displayed incorrectly in the inspection screen
    • Hand Cannons
      • PvE damage against minor enemies increased by 30%
      • Lightweight and Adaptive hand cannons use a new firing animation while aiming down sights
        • This change was made to increase weapon accuracy when firing these weapons as fast as possible
        • Ex: Currently, players can shoot faster than the recoil animation of 140/150 archetypes – so while the Hand Cannon looks to have fully reset from recoil, the following projectile will be shot as if the weapon was still in a recoiled state
      • Reduced the effect the range stat has on damage range falloff (effective range) for this weapon archetype
    • Machine Guns
      • PvE damage against minor enemies increased by 25%
      • Increased the effects of damage range falloff on this weapon archetype
    • Pulse Rifles
      • PvE damage against minor enemies increased by 28%
      • Increased the effects of damage range falloff on this weapon archetype
      • Archetype specific damage changes (impacts both PvE and PvP gameplay)
        • Rapid-Fire Pulse Rifles now deal 14/23.8 base/precision damage (Previously 13/21.4)
        • High Impact Pulse Rifles now deal 21/33.6 base/precision damage (Previously 20/32)
    • Scout Rifles
      • PvE damage increased between +36% and +18% depending on combatant rank
    • Sidearms
      • PvE damage increased to minor and major combatants by 16%
    • Sniper Rifles
      • PvE damage increased by +47% against minor enemies, +20% for others
        • Exotic sniper rifle perk damage bonuses have been modified to compensate for this change and they will not receive the full benefits as a result
    • Submachineguns
      • PvE damage increased by 22.5% against minor/major combatants
      • Aggressive Frame
        • Removed the intrinsic effect of "Deals bonus damage at close range."
        • This bonus was 10%, but was unintentionally always active
        • The bonus damage has been moved to the base damage for 750 RPM Submachineguns, resulting in no damage change
        • As a result, Tarrabah and The Huckleberry gain 10% damage in both PvE and PvP

    Exotics

    • Sweet Business
      • Increased magazine size from 100 to 150.
      • Increased PvE damage by 15%.
      • High Caliber rounds have been replaced with Armor Piercing rounds.
      • Damage changed to 15/21.2 base/precision (Previously 13.21/21.14)
      • This weapon no longer requires you to be firing when you pick up ammo to have it automatically reload.
    • Graviton Lance
      • PvE damage increased by 30%
    • Sunshot
      • Increased magazine size to 12
    • Vigilance Wing
      • PvE damage increased by 25%
    • Crimson
      • Damage changed to 19/30.5 base/precision (Previously 13.76/24.75)
      • Fixed an issue that was causing this weapon to deal higher flinch than intended
    • Merciless
      • Fixed the missing aim assist stat for this weapon
    • Ace of Spades
      • Memento Mori's damage bonus is now affected by range falloff
    • Lumina
      • Noble Rounds should apply their buff to allies more reliably now
    • The Colony
      • "Serve the Colony" now functions as Auto Loading Holster does

     

    Perks

    • Subsistence
      • Reduced the impact of this perk on total reserves
    • Ricochet Rounds
      • Removed the hidden bonus to damage falloff
    • Swashbuckler
      • Perk now activates when getting a kill with Ball Lightning
    • Grave Robber
      • Perk now activates when getting a kill with ranged melee abilities (ie: Ball Lightning, Explosive Knife)
    • One-Two Punch
      • Reduced the effectiveness of stacking One-Two Punch and Cross Counter (Liar's Handshake)
      • Ex: Players won’t be able to defeat Riven in less than three seconds after Shadowkeep launches using the combo of One-Two Punch and Liar's Handshake, but we know many of you will try other builds… and potentially even succeed.

    Weapon General Fixes

    • Fixed an issue where AI combatants in Gambit based activities were using PvP values instead of PvE values
    • Fixed an issue on Jade Rabbit where parts of the ornament were appearing on the original weapon art
    • Fixed an issue where masterworked weapons would sometimes spawn a large amount of orbs off a single kill
    • Fixed an issue where killing Vex Harpies with precision damage from Outbreak Perfected wasn't spawning Nanites as expected
    • Added missing Thunderlord Killfeed and Obituary icons
    • Infusing Thunderlord now correctly requires a destination material (EDZ Dusklight Shards)

    PLAYER IDENTITY SYSTEMS

    TRIUMPH STEPS

    • Triumphs can now be broken into steps with each step granting Triumph score
        • Some Triumphs have been extended with additional steps that grant additional Triumph Score
        • Some Triumphs have had their existing requirements broken into steps and the original Triumph Score has been split between those steps

    SEASONAL ARTIFACT

    • Each season there will a new pursuit, the seasonal artifact
        • For Season of the Undying it is The Gate Lords Eye
    • At the end of the season the artifact will go away, and be replaced by a new artifact
    • The seasonal artifact has two progressions:
        • Artifact Power:
            • Gain an uncapped bonus to your power by earning XP.  Each point of power takes more XP to earn than the last
        • Artifact Mods
            • Earn up to 12 points by gaining XP
            • Spend points to unlock seasonal mods for Armor 2.0

    ARMOR CHANGES

    Character Stats

    • Discipline, Intellect, and Strength stats return from the original Destiny game
    • Your Discipline determines your grenade recharge rate
    • Your Intellect determines you super recharge rate
    • Your Strength determines your melee ability recharge rate
    • All stats now go from 0 to 100
    • For Discipline, Intellect, and Strength, a stat of 30 is the equivalent recharge rate to the pre-Shadowkeep recharge rate with no mods affecting that recharge rate applied
    • A stat of 100 is the equivalent of having 5 of the appropriate recharge rate-affecting mod applied
    • Each piece of armor now provides you with contributions to each of your six stats
    • Armor that drops in the world, from engrams, and activity rewards have randomized stats

    Armor 2.0

    • All exotic and legendary armor will drop to use the new armor system
    • Armor 2.0 versions of exotic armor pieces can be pulled from your Collection provided you have collected that exotic
    • All Armor 2.0 armor pieces have an energy type (Arc, Solar, Void) and an energy capacity
        • Energy capacity can be upgraded by spending currencies and materials, to a maximum of 10
        • Armor with 10 energy is considered to be masterworked and provides a +2 bonus to all six character stats
    • All armor mods have an energy cost and an energy type (Arc, Solar, Void, or Any)
        • Arc, Solar, and Void mods can only be socketed into armor of the matching energy type; mods with an Any energy cost can be socketed into any armor
    • Each piece of armor comes with multiple armor mod sockets, into which your mods can be applied
    • A socketed armor mod occupies an amount of the armor's energy capacity equal to the mod's energy cost; you must have enough armor energy available to be able to socket a mod
    • Armor mods are no longer consumable, and are instead unlocked and resuable across all applicable armor pieces once acquired
    • Armor mods can be acquired from gunsmith packages, direct purchase from the gunsmith, world engrams, and pinnacle activity engrams
    • Armor 2.0 mods and pre-Armor 2.0 armor perks do not stack

    Masterworks

    • Fully masterworked armor no longer provide bonus damage reduction when using your super

    Exotics

    • Ttian
        • Actium War Rig
            • Now works with heavy machine guns
    • Warlock
        • Lunafaction Boots
            • Removed the effect of automatically reloading allies' weapons while they occupy your rift
            • This exotic armor piece now grants a reload speed bonus for allies occupying your rifts

    ECONOMY

    ARMOR MASTERWORKING COSTS

    • Masterworking Armor costs and levels have been updated to include two new materials: Enhancement Prisms and Ascendant Shards
    • Both these materials can be obtained via the following sources:
        • Nightfall: The Ordeal rewards
        • Purchased from the Gunsmith for a rotating variety of currency and resources
        • Other special reward sources such as the Season Pass
    • Enhancement Prisms and Ascendant Shards are capped at 50 and 10 respectively to limit hoarding, and to keep players unfamiliar with this system from sinking all their resources into a single item

    INFUSION MATERIAL COSTS

    • Infusion between two items of any rarity now requires only a single material to complete: Upgrade Modules
    • Upgrade Modules can be obtained via the following sources:
        • Each of the Gunsmith Weekly Bounties award one Upgrade Module per week
        • Purchased from the Gunsmith for a rotating variety of currency and resources 
        • Season of Undying free track Season Pass rank rewards
    • Upgrade Modules are capped at 25 to limit hoarding, and to keep players unfamiliar with this system from sinking all their resources into a single item
    • Discarding an Enhancement Core no longer deletes the entire stack

    BRIGHT DUST

    • Bright Dust is now earned by completing Crucible, Gambit, and Vanguard weekly and repeatable bounties
        • We chose to grant all of Bright Dust from ritual weekly bounties rather than spreading it out across the weekly and daily bounties so players could more easily earn Bright Dust without having to make sure they complete every single daily
        • Players will be able to do the repeatable bounties as many times as they like
        • Any Crucible, Gambit, or Vanguard completed bounties need to be turned in before maintenance begins on 9/30 as these changes will reset them; other bounties—Gunsmith, clan, Eververse, etc.—can still be claimed after Oct 1
    • Eververse items no longer dismantle into Bright Dust, and instead grant legendary shards and glimmer
    • New Eververse items for Season of the Undying will become available for Bright Dust two weeks into the Season
    • Eververse items no longer require Bright Dust to reacquire them(or re-roll perks) from Collections; instead, they cost the same materials that reward items of the same type/rarity use
    • Fireteam Medallions have been removed from the store, deprecated into Fizzled Fireteam Medallions, and can now be dismantled into Bright Dust to recover their purchase price (50 Bright Dust)
    • Gleaming Boon of the Vanguard price has been lowered to 150 Bright Dust
    • Gleaming Boon of the Crucible price has been lowered to 500 Bright Dust

    EVERVERSE

    • The Season 7 Best of Year One Engram has been retired, and in its place, players can now obtain the new Season 8 Nostalgic Engram
    • The Seasonal Milestone no longer grants a bounty; instead, it directly grants a Bright Engram
    • The Season 8 Nostalgic Engram is no longer earned at level up
        • Instead, the Bright Engram is now included in the free rewards of the Season Pass that are visible before level 100; it’s also awarded every 5 levels after level 100
    • The Eververse storefront is now available via the Director
    • Eververse bounties (standard and IGR versions) have been deprecated; any remaining bounty notes can be broken down into Bright Dust
        • You can still complete and turn in any outstanding Eververse bounties until they expire 

    GLIMMER

    • Players can now store up to 250,000 Glimmer
    • Glimmer rewards from the majority of sources in the game have been rebalanced
        • Most open world sources (public events, Lost Sectors, chests) have been significantly increased
        • Passive Glimmer gain on kill has been reduced
        • In addition to directly awarding Glimmer on kill, combatants will sometimes drop additional Glimmer chunks
    • Weekly bounties award a large amount of Glimmer in addition to their other rewards

    SPIDER’S EXCHANGE

    • The Spider welcomes new opportunities with four arms open and now deals in materials from all planets
    • However, the Spider has noted changes in market value, and has adjusted his exchange rates accordingly:
        • Glimmer exchange now costs 10 Legendary Shards or 20 materials, and yields 10,000 Glimmer
        • Tangled Shore daily bounties no longer award Glimmer, providing instead Etheric Spirals (in keeping with his competition)
        • Weekly wanted bounties no longer award gear, but now provide between 3,000 and 15,000 Glimmer in addition to the Enhancement Cores currently offered

    XÛR

    • Xûr’s inventory pool and Fated Engram now include world-drop Exotics from Year 2

    UNIVERSAL ORNAMENTS

    Select armor sets now function as Universal Ornaments. Once unlocked, these ornaments can be used to change the appearance of any Legendary Armor 2.0 item. Note armor items that correspond to converted Universal Ornaments have not been removed from player inventories; already owned armor items still exist in their current state.

    • All previously purchased Eververse armor pieces will unlock a corresponding Universal Ornament of the same appearance and slot on all Armor 2.0 items
    • Past Eververse sets have been converted to Universal Ornaments, and will be available in Silver bundles via the Eververse archive 
    • Pricing for these bundles will be reduced for each piece in the bundled set already owned on the account
    • Seasons 1 and 3 sets will be available when Shadowkeep launches - additional seasonal sets will be added at later dates

    GUNSMITH

    • Weekly bounties now award an Upgrade Module instead of an Enhancement Core
    • Banshee-44's mod inventory has been refreshed
    • Banshee-44 is now selling Upgrade Modules for infusion, as well as Enhancement Prisms and Ascendant Shards for armor Masterworking
    • Players who obtained a Legendary set of Solstice armor in Season of Opulence will find a bundle available on Banshee containing an Armor 2.0 version of the set
        • You must be logged in on the relevant class to see its bundle on Banshee (if you obtained that class's Legendary Solstice set)

    REWARDS POWER AND PROGRESSION

    • All non-powerful rewards now drop 3 to 0 points below your highest equippable Power level, up from 15 to 20 below
    • Year 2 powerful reward sources have changed to Legendary rewards
      • These sources no longer have a chance to drop a random Exotic instead of the Legendary gear
    • Bonus Exotics that drop from Nightfall: The Ordeal will drop at the character’s highest equippable Power level
    • Under- and over-leveling activities no longer adjust how much Power is received from the rewards
    • Experience no longer fuels a player’s character level, which has been changed to be level 50 for all characters
      • Experience instead progresses the Season Pass, Seasonal Artifact mod, and Power progressions, as well as the unlocking of destinations for new characters
      • Experience rewards have been rebalanced with the introduction of the Season Pass and Seasonal Artifact progressions
    • The Power granted from the Seasonal Artifact is additive with the Power of the player’s equippable gear, but does not increase the Power of gear drops
    • All existing gear has had its Power increased to a minimum of 750; new characters will begin Destiny 2 at Power 750 as well
    • The Power bands for Season 8 are as follows
      • Floor: 750
      • Soft Cap: 900
        • All drops up to this point will be upgrades to the most powerful item in your inventory or vault
        • Beyond this point, only powerful and pinnacle rewards will increase a player’s Power
      • Powerful Cap: 950
        • All non-powerful/pinnacle rewards are capped at 950
        • Pinnacle rewards are the only way to raise Power above this point
        • Powerful rewards are equivalent to the character’s highest-equippable Power beyond this point
      • Pinnacle Cap: 960
        • This is the highest Power at which gear drops; also known as the “hard cap”
        • The Seasonal Artifact bonus Power allows characters to attain values above this level
    • Prime Engrams
      • Prime Engrams now gain charges more quickly, drop more frequently, and have a higher maximum charge cap (nine charges, up from six during Year 2)
      • The Power gains have been rebalanced for the increased frequency, providing +3 Power, down from a range of +4 to +7
      • Players who have completed the “Prime Example” quest prior to Shadowkeep’s release will earn charges, but those charges won’t drop until the character has reached 900 Power
      • This will help players avoid spending charges early for gains that are most beneficial during the Soft Cap to Powerful Cap range

    BOUNTIES

    • Reworked Tower bounty pools, and added a new 'Repeatable Daily Bounty' which can be purchased by players for a significant amount of glimmer as many times as they like

     


    ACTIVITIES

    VANGUARD

    • Added new activity on the Vanguard screen  - Nightfall: The Ordeal
    • Renamed Nightfall to Weekly Nightfall and adjusted base power level to 820
    • Added Rally Banner consumables to Hawthorne's inventory
    • Updated Nightfall scheduling to reduce long streaks without certain Strikes or duplicate Strikes.

    CRUCIBLE:

    Director

    • Playlists Removed:
        • Quickplay
        • Competitive
    • Playlists Added:
        • Control 6v6
        • 6v6 Rotator
        • 4v4 Rotator
        • Survival 3v3
        • Survival 3v3 Freelancer (solo queue)
        • Crucible Labs: Elimination 3v3
        • Classic Mix 6v6 (connection-based matchmaking)

    Maps

    • Removed:
        • Dead Cliffs
        • Retribution
        • Solitude
        • Legion's Gulch
    • Added
        • Widow’s Court
        • Twilight Gap
        • Fragment

    Ranks

    • Players cannot lose Glory ranks below Fabled I
    • Losing a match reduces Glory streak by 2 instead of resetting
    • Losing a match reduces Valor or Infamy streak by 1 instead of resetting
    • Glory adjusts more quickly to match player skill

    Matchmaking:

    • Skill-matching algorithm adjusted to allow for greater variance of matches

    General

    • Power Ammo crates are now shared in all 6v6 modes
    • Added physics to the Pacifica Crucible map to prevent players from being able to navigate into an unfairly advantageous position in the environment

    CHALLENGES

    • Moved Nightfall challenges from Weekly Nightfall activity to Nightfall: The Ordeal, and retuned completions
    • Removed Daily Heroic Story Mission, Strike, Gambit, and Crucible challenges
    • Removed Ikora Weekly Bounty Completion challenge
    • Removed Petra's weekly challenge
    • Added Weekly Bounty Completion challenges to Shaxx, Banshee, Zavala, and Drifter

    RAIDS AND DUNGEONS

    • Added rally banners to Leviathan, Eater of Worlds, and Spire of Stars 
    • “The Shattered Throne” Dungeon is now available at all times instead of on a three-week cycle
    • It can also be launched and reset from the Director

    DESTINATIONS

    • Black Armory forges are now accessible through a director launched playlist on EDZ

    NEW LIGHT

    GENERAL

    • The Power level of all players' current gear will be set to 750 at launch. All new characters will start at Power 750
    • Black Armory Forges, Gambit, Gambit Prime, the Reckoning, and the Menagerie are available for all players
    • Leviathan raid lairs Eater of Worlds and Spire of Stars are available for all players
    • All players can enter Free Roam on all destinations, including the Moon (once the destination has been unlocked)
    • Many previously quests can now be picked up on various vendors

    NEW GUARDIANS

    • New characters are no longer required to play through Red War, Curse of Osiris or Warmind (a.k.a. Classic) campaigns before accessing various activities and quests
    • New characters can acquire the classic campaign pursuits from Amanda Holliday
        • If the player acquires a campaign pursuit for a mission on a planet they have not yet unlocked by earning XP, that planet will become unlocked
            • For example, if the player has only unlocked the EDZ and Titan, and then they acquire the Curse of Osiris campaign pursuit, the Mercury destination will become unlocked
    • New characters have immediate access to all playlist activities (but they still might not meet the Power requirements for higher tiers of Player Elected Difficulty, or they might need a special item like a Mote Synthesizer to play the Reckoning)
    • New character will be granted the New Light main quest. This quest will lead them through most ritual activities, Year 1 seasonal content, and Year 1 destinations
    • For new characters, Zavala, Shaxx, and Drifter will initially have simplified inventories. Players must complete a short intro quest for Strikes, Crucible, and Gambit to unlock the full inventory of bounties and pursuits on these vendors

    BLACK ARMORY

    • Quests
        • The Black Armory area of the Tower Annex is now accessible to all players
        • Simplified the Black Armory intro quest
        • Removed the quests needed to Unlock the Izanami and Gofannon forges
    • Exotics
        • Le Monarque and Jotunn are now first unlocked via pursuits found on Ada-1
        • The quest for Izanagi's Burden can now also be acquired from Ada-1
    • Forges
        • Introducing the Forge Rotator
            • Found on the EDZ Director Screen
            • Launch directly into a forge by selecting the node
            • Which Forge is playable rotates daily
        • Forges are no longer launched from EDZ or Nessus
    • Rewards
        • Weapon frames no longer require specific forges in order to be completed

    WARMIND

    • Escalation Protocol access is no longer gated on any campaign completion requirements

     


    GENERAL

    • Fixed an issue where the "Cross Save Enabled" messaging was displayed for players who did not have Cross Save enabled.
    • Players can now use the Right-Stick and/or Mouse Wheel to scroll up and down on the Lore Tab without having the cursor focused on the scroll bar
    • Removed the Seasons Node on the Director (all seasonal information can be seen via the Seasons tab)
    • Added Key Mapping options for the Store, Quests and Seasons tabs
    • Added a small "You are here" indicator around a destination node (and a string in the tooltip) when the player is in that destination
    • The character level on the character nameplate has been replaced with the character's Class Icon
    • Fallen Spider Tanks are no longer utilizing stealth technology on their front mini-guns
    • Players who've obtained the Salute emote in the past can now correctly select it in their collection and assign it to their Emote wheel
    • The EDZ Region Chest Triumph now has a requirement of 20 chests for completion
    • Activating the Fist Bump and Handshake multiplayer emotes will now correctly announce to the Battlefeed
    • Removed a duplicate "Iron Truage Suit" armor set entry found in Hunter Collections
    • Runefinder buff will now only award Runes to the player with the buff and not have a chance to grant Runes for other fireteam members

    REWARD SYSTEMS

    • Apply actions will work on the first attempt
    • Huginn will no longer sell Tinctures to players who have full inventories (no free space)
    • Fixed an issue where some items would not appear in the loot stream if multiple items were awarded at the same time
    • Multiplayer (Buddy) emotes will now have a visible indication of where a player can stand to be able to interact and initiate the emote
    • Players who complete Gambit Prime Civic Duty bounties (which don't require playing Gambit) will now correctly retain their Infamy points when returning to Orbit from destinations/activities
    • The last shipments of the Vestian Dynasty sidearm have been recalled from all sources and vendors and sent to Spider for disposal
    • The Queen of Hearts exotic ship now dismantles in 4 seconds, like other exotics, and now correctly uses the exotic acquired SFX
    • Fixed an issue where Gambit Prime envoys didn't count towards the Envoy While It Lasts bound
    • Failing the first encounter for any Black Armory Forge will no longer award planetary destination materials
    • Fixed an issue where players would lose rewards if they claimed a bounty in private matches
    • The timer for Timed Activities (such as the Heroic Whisper of the Worm mission) will now activate after 5 minutes if at least one player has loaded into the activity
    • Fixed an issue where the "Bank This!" Gambit medal was not being correctly awarded when Invaders killed opposing Guardians holding motes near their Bank, which was preventing the associated "Bank This!" Triumph from progressing
    Aidan O'BrienTue, 10/01/2019 - 12:54
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    Destiny 2 Is Temporarily At Capacity - What Does It Mean?

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    Destiny 2 Is Temporarily At Capacity - What Does It Mean?

    The extended maintenance is over, Shadowkeep, Destiny 2: New Light and the Steam migration are all out in the wild. However, you still can’t log on to the servers. What is going on? Has the haunting of the moon flooded into the servers? That would be interesting, but sadly the real reason is far more mundane.

    Destiny 2 Is Temporarily At Capacity - What Does It Mean?

    Destiny 2 Temporarily At Capacity

    Unfortunately, there are just so many people trying to get into Destiny 2 right now that the servers are straining under pressure. It was to be expected, however. Pretty much the entire active population of Destiny 2 is trying to log in right now, and the people who were brought back by the new expansion. This late population surge includes all of the new players brought in by the game’s new free-to-play aspect.

    That is a whole lot of people currently bombarding the login servers. As such, if you are having login problems, the best thing to do is exercise a little patience. These problems happen with nearly every expansion, and it rarely takes that long to sort out.

    All you can do is sit and wait until you get processed through the queue. I wouldn't be advising trying again, because you will lose your current spot in the line and all the people behind you will get to shuffle on a step forward.

    Stay patient. The moon will still be haunted in a few minutes when you finally get into the game. 

    Aidan O'BrienTue, 10/01/2019 - 13:05
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    Pokémon Sword and Shield Will Have an Optional Autosave Feature

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    Pokémon Sword and Shield Will Have an Optional Autosave FeatureDylan SieglerTue, 10/01/2019 - 13:12

    With every new generation of Pokémon games, the series gets a few improvements here and there. Sometimes they're gameplay improvements, there are almost always graphical improvements, and sometimes there are quality-of-life improvements. One new feature coming to this year's Sword and Shield is a feature most gamers take for granted these days.

    In an interview with Game InformerPokémon Sword and Shield director Shigeru Ohmori confirmed that the new games will have an autosave feature.

    For those who may be unaware of the term, autosave means the game will continuously save itself as you play, so you don't have to navigate through various menus to save your progress manually. As Ohmori puts it, "Traditionally in Pokémon games, it’s an important thing to write your report to record your save, and that’s always been a staple, like, 'Remember to save your game!' We do have an autosave feature this time, where you can just adventure and it’ll constantly save the game."

    However, if you prefer the traditional manual saving, that option is available too. The games will allow you to turn off the autosave feature if you so wish.

    This could come in handy if you're about to embark on a task that you want to be accomplished in a specific way. There may be a case where you know you won't have the opportunity to retry a task if the game autosaves after you've accidentally completed the task incorrectly, such as trying and failing to catch a Legendary Pokémon. In this case, you can turn autosave off and stick with manual saves that you make yourself.

    Pokémon Sword and Pokémon Shield will launch on the Nintendo Switch on November 15.

    Pokémon Sword and Shield trainer and Scorbunny

    Can You Play Ghost Recon Breakpoint Offline?

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    Can You Play Ghost Recon Breakpoint Offline?

    Ghost Recon Breakpoint is going on right now. The game is live for those who pre-ordered the Gold and Ultimate edition titles. However, if you only grabbed the standard version, you still have to wait until the game officially releases on Oct. 1. When you enter the first social area of the game, you're going to see a handful of NPCs and some players moving around the game. However, can you play Breakpoint while you're offline?

    Can You Play Ghost Recon Breakpoint Offline?

    Many players are wondering if they're going to have the option to turn off their internet connection to play Breakpoint. Unfortunately, back in May, the official Breakpoint Twitter account confirmed to players they were going to have an active internet connection to play the game.

    Here's the response by the account where they confirm it's going to work like The Division 2 and Rainbow Six Siege:

    This knowledge may disappoint several players who were planning to try out the game. While you don't have to play with friends and have the option to run around by yourself, you're going to need the active internet to connect. If you lose connection, the game is likely going boot you back to the main menu, requiring you restart your router or get things taken care of on your end.

    Related: Ghost Recon Breakpoint PC Crashes Fix

    It feels like Ubisoft has been making this shift for quite a bit of time. Players of the previous Ghost Recon game, Wildlands, had the option to go through the game in an offline mode, but this is not coming to the latest game in the franchise. You're not going to find the option in the menu.

    Several players have attempted to petition to Ubisoft to try and get the game to offer an offline connection. Given that the petition popped up around the same time the Breakpoint Twitter account confirmed the information, it's unlike Ubisoft is going to make this change. 

    For now, if you want to enjoy the game, you're going to want to have a stable internet connection, even if you're planning to play it by yourself and not interact with any of the PvP modes.

    Zack PalmTue, 10/01/2019 - 13:13
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    Ghost Recon Breakpoint: Error Message Mountain-00800

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    Ghost Recon Breakpoint: Error Message Mountain-00800

    Some players have the opportunity to jump into Ghost Recon Breakpoint right now if they purchased the Uplay+ subscription, or pre-ordered the Gold or Ultimate edition for the game. The three days early access is available right now, and those who can get in right now. However, a handful of players who are trying to get into the game receiving a specific error message that says, "Mountain-00800."

    What is the Mountain-00800 Error Message in Ghost Recon Breakpoint

    Players receiving this message when they try to log into the Breakpoint game are receiving this message because they do not have access to the three days early access. Ubisoft has released information in their FAQ regarding the issue, and if players continue to see it, they should probably stop attempting to jump into the game. It's going to continually show up until the game officially releases on Oct. 1. 

    Related: Ghost Recon Breakpoint PC Crashes Fix

    However, if you're receiving this message and you pre-ordered the Gold or Ultimate edition of the game, or you have a subscription to Uplay+, you need to reach out to Ubisoft. They should be able to assist you in getting your account access to the early access and get you in the game. This error might be apart of the issue for those who participated in the Open Beta, or if you recently pre-ordered the game.

    Hopefully, the error code goes away should you contact Ubisoft support about the error and your account's status. You're likely going to want to show them the email where you confirmed your Gold, Ultimate, or Uplay+ purchase. You should have as much information on you as possible before contacting them to make the transition quick and seamless.

    Regardless, the error should go away and no longer be an issue by the end of the week when Breakpoint officially releases for everyone.

    Zack PalmTue, 10/01/2019 - 13:32
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    Destiny 2 Error Code Beaver - What Does It Mean?

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    Destiny 2 Error Code Beaver - What Does It Mean?

    Destiny 2 has a busy day today. Bungie is launching Destiny 2: New Light, Shadowkeep, and moving from the Blizzard App to Steam. Because of these changes, there are more than enough error codes to go around like the Beaver error.

    Destiny 2 Error Code Beaver - What Does It Mean?

    According to the Bungie website, Beaver is considered the triplet to the Flatworm and Leopard error codes. Heres what it has to say about it. 

    BEAVER/FLATWORM/LEOPARD errors happen due to a failure to connect your console to another player’s console via the internet.  This problem can occur due to connection quality issues (such as packet loss, ISP saturation, or general internet congestion). It can even be caused by certain WiFi setups, faulty in-home wiring, or other issues that require on-site support or expert investigation.  However, they are most commonly caused by router or network configuration issues.  

    • These errors are most common when multiple consoles are connecting to the internet through a single router.  Some players have been able to work around this issue by enabling UPnP on their router.
    • Strict NATs tend to see these errors far more often than Open or Moderate NATs – opening your NAT can significantly reduce the frequency of these errors.
    • Some types of connection quality issues (packet loss, etc.) can trigger this family of errors. If you are using WiFi to play Destiny, we strongly recommend switching to a wired connection. For more: https://www.bungie.net/en/Help/Troubleshoot?oid=13604

    For additional troubleshooting steps, please visit our Network Troubleshooting Guide.

    We are also actively investigating the possibility that bugs are causing these errors to happen even on adequately configured and well-functioning networks. General ISP outages may cause this. Follow @BungieHelp for additional information.

    I am mostly putting down all the Beaver errors to the fact that the game is on a new platform, and is have some server communication issues. I am sure that Bungie is watching everything like a hawk, and will be working hard to give us all a stable experience, so hang tight.

    Aidan O'BrienTue, 10/01/2019 - 13:51
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    Ghost Recon Breakpoint: Error Message Argyll-00141

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    Ghost Recon Breakpoint: Error Message Argyll-00141

    Players have the opportunity to jump into Ghost Recon Breakpoint right now if they pre-ordered access to the game by getting the Gold or Ultimate edition, or subscribed to Uplay+. Whatever choice you make, you're going to receive three days early access to the game before it officially releases on Oct. 4. However, some players who are attempting to log in are going to receive an error message called Argyll-00141. Here's what we know about the problem.

    Error Message Argyll-00141 in Ghost Recon Breakpoint

    Those who are receiving this message are likely playing from their Xbox One consoles because it's linked to Xbox Live services. There's a thread about this error that's over three weeks old, and it turned out the error message had been coming up due to those servers being offline. Those who were speaking about in the thread pointed to the Xbox Live server status and pointed out it was offline.

    RelatedGhost Recon Breakpoint Error Message Mountain-00800

    If you're experiencing this issue, chances are the Xbox Live servers are offline to some capacity. You cannot properly connect to the internet, or the Ubisoft servers cannot connect to the Xbox Live servers. You're going to want to give this error a bit of time because it's likely that the Xbox Live team is aware of the situation and is handling it. Unfortunately, those who were looking for a direct solution for this error message are going to need to wait for others to fix it.

    However, if you were trying to play the game offline, you may have received this message because Breakpoint does require an online connection. This information was confirmed sometime in May, which we wrote about over here. The official Twitter page for Breakpoint spoke to members of the community about it and did say the game was going to require a constant internet connection, unlike Wildlands.

    The issue might last a few hours or the full day. It's up to the Xbox Live team to figure out the solution and get back to you about it. If you're experiencing other errors, make sure to reach out to the Ubisoft support staff and notify them of the problem.

    Zack PalmTue, 10/01/2019 - 13:54
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    Pokémon Sword and Shield Won't Have HMs, Makes Exp. Share Automatic

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    Pokémon Sword and Shield Won't Have HMs, Makes Exp. Share AutomaticDylan SieglerTue, 10/01/2019 - 14:01

    In the last generation of Pokémon games, Sun and Moon did away with HMs, ridding the player of the need to dedicate a slot in their party to an HM slave. HMs remained gone in last year's Let's Go, Pikachu! and Let's Go, Eevee! and it's staying that way with Sword and Shield as well.

    In an interview with Game InformerPokémon Sword and Shield planning director Kazumasa Iwao confirmed that there wouldn't be HMs in the new games. A big reason for this is the developers' desire for the player to feel freedom in the games, particularly in the new Wild Area. Iwao explains,

    We didn’t have them in Sun and Moon, and this time around, we didn’t feel it really matched the concept, especially with the Wild Area and wanting to have this higher degree of freedom. The player can kind of choose how they want to engage with the gameplay. Having the more HM-based elements, we didn’t feel it really matched the game, so this time around they’re not in it.

    It is not yet clear if HMs will get replaced with another mechanic, like the Poké Ride in Sun and Moon, or if the need for such mechanics will be absent entirely.

    Sword and Shield director Shigeru Ohmori also revealed the new games wouldn't include the Exp. Share item. Instead, the function of splitting Experience Points between all party members will be automatic. Ohmori explained that every Pokémon in the player's party would receive equal amounts of Experience Points regardless of which ones participate in the battle. We don't know if this function can be turned off for those looking for a more traditional Pokémon experience.

    Pokémon Sword and Shield will launch on the Nintendo Switch on Nov. 15.

    Pokémon Sword and Shield trainer throwing Poké Ball

    Ghost Recon Breakpoint: Microtransactions and What You Can Buy With Them

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    Ghost Recon Breakpoint: Microtransactions and What You Can Buy With Them

    Like every modern game, Ghost Recon Breakpoint features a variety of microtransactions you can choose from to purchase premium currency. The premium currency is called Ghost Coins, and you can grab these to purchase in-game cosmetic items and weapon skins. It's important to note none of the microtransactions you can buy is going to modify your PvP experience in Ghost War. You can purchase items to make getting certain upgrades or weapon blueprints much faster.

    Microtransactions in Ghost Recon Breakpoint

    You can purchase the premium currency in Ghost Recon Breakpoint from inside the Uplay store or the game itself. You can find the store icon in the game from the small box with a plus sign in front of it. Here's the break down of how much you're going to spend for each amount of Ghost Coins:

    • 600 Ghost Coins - $4.99
    • 1,300 Ghost Coins - $9.99
    • 2,800 Ghost Coins - $19.99
    • 5,800 Ghost Coins - $39.99
    • 12,000 Ghost Coins - $79.99

    These Ghost Coins are going to serve for you to purchase customization items in the game from the store. However, there are small items you can purchase to serve as time savers. These time savers are located in the third to the final slot, on the right side of the store. You can choose to purchase any of the gun upgrades or crafting materials bundles. These are all items and things you can earn in the main game, but if you'd rather have immediate access to them, you can buy these. The weapon upgrades cost 240 Ghost Coins along with the standard crafting materials bundle, and the large crafting materials bundle costs 600 Ghost Coins.

    Related: Can You Play Ghost Recon Breakpoint Offline?

    The same goes for weapon blueprints. Rather than completing missions in the game or going through the campaign, you can choose to purchase the blueprints outright and get access to them immediately. Because the online portion of the game does not count a character's Gear Level during the match, players are going to need to rely on skill to win the day.

    You can choose to buy these microtransactions at any time during your experience in Ghost Recon Breakpoint.

    Zack PalmTue, 10/01/2019 - 14:12
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    Pokémon Sword and Shield May Let You Select Pokémon's Personalities At Will

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    Pokémon Sword and Shield May Let You Select Pokémon's Personalities At WillDylan SieglerTue, 10/01/2019 - 14:24

    A potential source of frustration for hardcore Pokémon fans with the games is that the creatures they've become emotionally attached to during the journey aren't necessarily competitively viable. Aside from widespread species and types, individual Pokémon have their unique stats, determined by things like personality. Unique personalities mean you might catch a Gyarados in your game, a Pokémon with a strong Attack stat. You may grow attached to it throughout your journey to become Champion. However, if it could have a personality that doesn't complement its Attack, it might not be terrific to use in highly competitive battling. It seems Pokémon Sword and Shield will try to fix this problem.

    During an interview with Game Informer, Sword and Shield planning director Kazumasa Iwao says he wants to make sure players can make the Pokémon they've journeyed with competitively viable. Those choices should come regardless of what personalities or stats they spawn with at the beginning. He states,

    This time around, we really wanted to introduce some systems that help the player be able to take those Pokémon they caught in the beginning, and the first one they chose, and actually take them straight into competitive battle. There’s a lot of hidden parameters to Pokémon that aren’t surfaced to the player. We're doing a lot of stuff in the back end introducing systems that allow players to make sure that Pokémon they want to use in competitive battles are viable.

    Typically, players will resort to doing a ton of breeding to create the most competitively viable Pokémon. Iwao says he has to remain vague, but explains, "Say you have a Pokémon where it’s got all the right stats and everything, but there’s a personality parameter as well that comes into play in battles, and it might not be the right personality, so you’ll breed until you get the right one, is what people do currently. But you’ll see that there’s a system in the game that will fix that for people." He stops short of saying that players will be able to select each Pokémon's personalities somehow, but something along that line seems to be the implication.

    Iwao also mentions that this new stat-determining mechanic will be accessible for Pokémon that you've brought over from previous games. This choice allows the player to make Pokémon with long-time sentimental value competitively viable.

    Pokémon Sword and Shield will launch on the Nintendo Switch on Nov. 15.

    Pokémon Sword and Shield starters

    Ghost Recon Breakpoint: How to Play The Golem Island Raid

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    Ghost Recon Breakpoint: How to Play The Golem Island Raid

    For the first time in the Ghost Recon franchise, playings are going to have the opportunity to take part in a raid in Breakpoint. The raid is going to bring together several players to try and take down a particularly tricky area, and they're going to do it on Golem Island. Here's how you get to the raid and what you need to know about it before stepping into the fray.

    How to Get to the Golem Island Raid in Ghost Recon Breakpoint

    The raid is going to be available during the later portion of the game. Players do not need to complete to finish the game, but it's made for higher-level players to complete with their friends. It's going to feature challenging enemies, requiring everyone involved to work together to attempt to take down the difficult foes.

    However, you're not going to be able to access it immediately. Much like the Wolves you first encountered during the first part of the game with the deadly 150 red level indicator above their heads, players need to reach Gear Level 150 before thinking about taking on this challenge. How do you get an overall Gear Level score? Don't worry. We have you covered in this handy guide.

    You need to loot better stuff to increase your average level. You're going to find your level at the upper-left portion of the inventory screen. It takes the average number of your overall gear numbers and gives your character a level. Loot better gear, and you're going to increase this level.

    Related: Ghost Recon Breakpoint Skill Tree and What You Need to Know

    Now, say you want to know where to go to start the raid. Well, from the first part of the game, you don't have to go too far. You can remain in Erewhon. You're looking for a particular NPC named Jericho. You can speak to her to learn about the raid, and where you need to go. You're going to find her close to where Mads Shultz is in the war room.

    When you're ready, make sure to remember where you can find her. She's not going to go far. You can speak to her whenever you're interested in tackling the raid with friends, or with a bunch of random players who think they know what you're doing. Again, make sure you only speak to her to go on the raid when you have level 150 gear, overall. The number at the top-left of your screen should say this, not one of the items you're carrying. You don't want to be rude to your party members by dying immediately and forcing them to carry you through it.

    Additionally, players can expect to play more raids in Breakpoint in the future. These raids are going to feature unique mechanics and challenges for players to expand the overall experience in the game. At this time, we know that the second episode of the Breakpoint Year One season pass is going to feature a raid update, which might be changing the current raid in the game. The third episode of the Year One season pass is going to add a brand new one.

    Zack PalmTue, 10/01/2019 - 14:48
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    Borderlands 3 Anniversary Celebration Kicks Off with Bonus Legendary Boss Loot

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    Borderlands 3 Anniversary Celebration Kicks Off with Bonus Legendary Boss LootBryan LawverTue, 10/01/2019 - 14:52

    From Oct. 1 to Nov. 4, Borderlands 3 players will have the chance to earn extra loot for all kinds of different activities as the series celebrates its 10th anniversary. Each week will have a different theme, which dictates the type of bonus loot dropping and how players can earn it. 

    Now through Oct. 8 is Boss Week, which gives an increased chance for Borderlands 3’s bosses to drop a unique piece of Legendary quality loot when they’re defeated. Some bosses affected by Boss Week have an increased chance to drop Legendary class mods. There are also some excellent weapons on the list, including the Ten Gallon submachine gun, which turns spent ammo magazines into walking assault drones when you reload.

    Related: Troy Baker Explains Why He Wasn't in Borderlands 3

    Here’s the full list of bosses taking part in the event and what you might find from them, straight from Gearbox:

    • Mouthpiece has an increased chance to drop Gatling Gun
    • KillaVolt has an increased chance to drop Brainstormer
    • Gigamind has an increased chance to drop Nagata
    • Katagawa Ball has an increased chance to drop Rectifier
    • Katagawa has an increased chance to drop Legendary class mods (all Vault Hunters)
    • Rampager has an increased chance to drop Kill-o'-the-Wisp
    • Warden has an increased chance to drop Echo
    • GenIVIV has an increased chance to drop Ten Gallon
    • Aurelia has an increased chance to drop Creeping Death
    • Graveward has an increased chance to drop Earworm
    • Pain and Terror have an increased chance to drop Legendary class mods (all Vault Hunters)
    • Troy has an increased chance to drop Nova Berner
    • Tyreen has an increased chance to drop Bitch

    Boss Week drop chance increases will be active through 8:59am PST on Oct. 8. When it ends, it gets replaced by another bonus week, this time themed around rare spawns. New information about the upcoming week gets announced every Monday of the month, the day before they go live in the game.

    Related: Borderlands 3 Sold Five Million Copies In Five Days

    The full list of events for the Borderlands anniversary month, again courtesy of Gearbox:

    • Week 1 (Oct. 1 to 7): Bonus Boss Loot!
    • Week 2 (Oct. 8 to 14): Rare Spawn Hunt!
    • Week 3 (Oct. 15 to 21): Show Me the Eridium!
    • Week 4 (Oct. 22 to 28): Mayhem on Twitch!
    • Week 5 (Oct. 29 to Nov. 4): Spooky Surprise!

    The official anniversary of the original Borderlands’ release date is Oct. 20. We may see a surprise event to commemorate the date, but nothing has been announced to that effect yet. Gearbox did say it’s “saving some surprises for later” during its anniversary month. It should have some exciting plans not covered by the event calendar it released today.

    Borderlands Anniversary Celebration

    How To Use PlayStation Now on PC

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    How To Use PlayStation Now on PCRobert WorkmanTue, 10/01/2019 - 14:53

    Sony’s PlayStation Now streaming service looks much more alluring than it used to, thanks to its recent price drop that brings it down to $9.99 a month. That means not only can you play big hits like God of War and Grand Theft Auto V on your PlayStation 4, but you can also enjoy them on the PC front.

    That said, some people may be confused as to how the playing-PlayStation-4-games-on-PC process works.
    We’re here to break down the process for you – and it’s not nearly as complicated as you might think.

    Getting Started

    First, to get PlayStation Now games working on your system, you’ll need to make sure that your Windows is up to date. It works with Windows 7, Windows 8.1, and Windows 10. That shouldn’t be a problem for those with advanced PC hardware, but make sure just in case.

    Next up, you’ll need a PlayStation 4 DualShock 4 controller of some kind. Third-party controllers will not work with the PlayStation Now service, mainly because some titles take advantage of the DualShock’s features, like the touchpad. They’re available new for around $60 or used for $45. Won’t cost that much.

    You’ll also need a mini-USB cable that lets you plug in the controller to your PC. If you prefer, a USB wireless adapter by Sony is also available, for those that don’t want the wired method.

    Finally, you’ll need a fast broadband connection to play most of PlayStation Now’s games. This connection needs to be at least 5Mbps or higher, though 10Mbps seems to be the way to go. Again, not a problem for most, but better safe than sorry.

    Subscribing To PlayStation Now

    Next up, you’ll need to set up a Sony account through the official PlayStation Network page, if you don’t already have one. It’s free and easy to sign up for.

    After that, you’ll need a PlayStation Now subscription. As stated, it’s $10 a month now, or $60 for the year. There’s also a trial period available, for those that want to try before they buy.

    Once that’s done, an option to download a PlayStation Now app will be available. Go ahead and do this and activate it, then log into your account. Make sure your DualShock 4 is plugged in as well, either with the USB cable or the wireless adapter.

    Once that’s done, you’re all set! A menu will pop up with various options for what you want to play. Now, we can’t choose your game for you, as there are over 800 available. But chances are you’ve got a good idea of what you want to check out. Dig in and enjoy your games!

    PlayStation Now How To Use
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